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Architecting Mobile Applications ARCHMOBAPP

Mobile refers to a variety of platforms each with its own set of capabilities and features and each requiring significantly different skills: different operating systems, different programming languages, different APIs and even different computers. At the same time, a mobile application is notably different from a Web or desktop application. It is relatively simpler as far as logic is concerned, but more sophisticated and complex for resource management, data entry, sensors, data storage and life cycle. Each operating system then has its own set of development guidelines and a proprietary deployment model.

The class comes as a quick but juicy guide to the issues you may be facing during the development of a mobile project for one or multiple platforms. The class starts with the analysis of the various types of mobile solutions—Web sites, Web sites optimized for mobile devices, native mobile applications—and proceeds with the identification of a few design patterns common to all mobile applications and technologies available on the various platforms. Predictive fetch, offline behavior, mobile-aware service layer, save-the-tap, sensitive-data storage are just a few of the patterns being discussed and implemented. A lot of emphasis is put on mobile sites and frameworks and techniques to accurately detect browser capabilities. We’ll discuss the role of WURFL (the framework being used by Facebook) and compare that to detection capabilities in ASP.NET.

Furthermore, the class offers an overview of mobile development for the three major platforms—iPhone/iPad, Android and Windows Phone 7. In particular, we’ll build the same application for the three platforms discussing tools, frameworks, practices, and illustrating architectural and structural differences. After taking this class, you probably won’t be a super-expert in any of those platforms but you’ll know enough to start producing code on any of them. You’ll also know enough to advise your customers and help them define effective mobile strategies for their business.

  • Strategies for mobile development
    • Choosing a target platform
    • Writing a mobile Web site
    • Using JavaScript
    • Using jQuery Mobile
    • WURFL and device fragmentation
    Aspects of a mobile application
    • Integrate with the system and other applications
    • Interruptible
    • Storage (and shortage of)
    • External notifications
    • Internet connectivity (and costs of)
    • Online/offline behavior
    • Interaction with sensors
    • Minimizing user interaction
    • Storing sensitive and valuable data
    • Security
    • Geolocation

  • Features of a classic mobile application
    • Splash screen and loading
    • User experience: menus vs. wizards
    • Client side storage and user settings
    • Interaction with local applications
    • Multitasking
    • Organization of data and presentation

  • Building an Android Application
    • Application loading
    • Events and the user interface
    • Menu
    • Storage
    • Connectivity
    • Sensors
    • Multitasking
    • Deployment

  • Building a Windows Phone 7 Application
    • Application loading
    • XAML and MVVM
    • Isolated storage
    • Hydration and dehydration
    • Launchers and choosers
    • Network API
    • Sensors
    • Deployment

  • Building an iPhone Application
    • Understanding how an application runs
    • Events and the user interface
    • Storage
    • Connectivity
    • Sensors
    • Multitasking
    • Deployment

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